﻿using System;
using Microsoft.Xna.Framework;

namespace Babylon.Animations
{
    /// <summary>
    /// Represents an animation controlling a Matrix value
    /// </summary>
    public interface IMatrixAnimation : IAnimation
    {
        /// <summary>
        /// Get or set the base value of the animation
        /// </summary>
        Matrix BaseValue { get; set; }

        /// <summary>
        /// Get the current animated value
        /// </summary>
        Matrix CurrentValue { get; }
    }
}
